Second game project I had the opportunity to work on, a rogue-like that focuses on having numerous enemies on screen through the use of a particle system and using Vertix Textures to create Vertix Anims to generate numerous amount of enemy character models to minimize how much it would affect the framerate and performance of the game. I was put on charge of creating enemy mobs as well as creating textures for them, in a timely and efficient manner. This resulted in me learning to kit bash models together with pre-existing assets available to us and making them look unique, primarily through texture maps.
Knight and elemental variants turnaround
Golem and Elemental variants turnaround
Earth Summon turnaround
Ice Summon turnaround