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Lux Aeterna - Character Model and textures

Second game project I had the opportunity to work on, a rogue-like that focuses on having numerous enemies on screen through the use of a particle system and using Vertix Textures to create Vertix Anims to generate numerous amount of enemy character models to minimize how much it would affect the framerate and performance of the game. I was put on charge of creating enemy mobs as well as creating textures for them, in a timely and efficient manner. This resulted in me learning to kit bash models together with pre-existing assets available to us and making them look unique, primarily through texture maps.

Knight and elemental variants turnaround

Base Knight

Base Knight

Base Knight Texture Maps

Base Knight Texture Maps

Ice variant

Ice variant

Ice Knight Texture Maps

Ice Knight Texture Maps

Fire variant

Fire variant

Fire Knight Texture maps and Material Graph for Emission

Fire Knight Texture maps and Material Graph for Emission

Electrical Variant

Electrical Variant

electrical knight Texture Maps and Material Graph for moving ribbons

electrical knight Texture Maps and Material Graph for moving ribbons

Golem and Elemental variants turnaround

Earth Summon turnaround

Earth Summon Texture maps

Earth Summon Texture maps

Ice Summon turnaround