End result of a tutorial I followed, created by Nexttut_education, to learn how to create better models showcasing more realistic rendering and attention to detail. Modeled in Zbrush and polypainted. Render was created in Zbrush with AO and shadows rendered to create a more dynamic lighting. Final render was created in Krita and overlaying different rendered shots of the model in different materials and lighting to help create a visually appealing looking model. Proceeded to retop the model by hand in Blender and create UV's and then created textures in Substance Painter, with the primary goal of creating a realistic, flesh skin texture. Model and textures were then imported in UE5, with Subsurface profile created to help subsurface scattering and create a wet, fleshy feel to the texture. Will update this section by creating a small diorama environment in UE5.
Retopology Wireframe and UV in Blender
Turntable